or with email / password
11th September 2018
We published a new video showing more examples of Augmented Reality experiences on the web…
24th August 2018
The website ‘AR intelligence’ has published a detailed review of our webAR platform.
It’s a really helpful feedback for us to understand what we can improve to get augmented reality accessible to everyone on the web with webAR and webXR.
8th August 2018
From our R&D department, here comes Little XR, a webAR game with a virtual pet to look after.
Collect food, stars and healthy items to keep your pet in good condition, and eventually evolve to a new body!
Give and receive items in augmented reality mode with friends around!
Little XR also features a green area: a garden where to plant seeds, water plants and patiently wait for fruits to grow…
As a webXR browser based game, there’s nothing to install, just visit XR.PLUS/KIDS on your mobile to adopt a cute pet.
10th June 2018
Here’s a simple tutorial on how to publish a 3D model in augmented reality on the web ( aka webAR ).
Let’s go through the various steps on the xr.plus platform…
If you don’t have yet an xr.plus account, create one ( the basic plan is free )
Click here to create a free account
Create a new scene an import a 3d model from your hard drive. Supported formats are .obj, .fbx and .dae.
For this tutorial, I’m using a Bonsai tree available here.
This model was made Scopia Visual Interfaces Systems, s.l. and Eteks,
available under the Creative Commons license ( https://resources.blogscopia.com/license-2/ ).
If you don’t have any 3D model, is it also possible to make a scene from just an image, but I’ll only cover the 3D model process in this tutorial.
If the imported model includes materials, you will be asked if you wish to import them.
For this model I’m choosing ‘yes’, so materials will be automatically assigned to the meshes.
This is the edit view:
– on the left column you can see your model and edit its transformation values ( position, rotation and scale).
– the middle column is the list of all materials used on the the scene.
– the right hand side column displays the list of meshes from the model and settings for lights & environment.
The top material is used on the tree pot, I’m choosing a dark gray for its color
Adding the texture for the trunk ( included with the model ), on the ‘bark’ material
Adding textures for the soil and leaves. I’m turning on transparency for the leaves texture as the texture image contains an alpha channel.
Some extra material adjustments to darken a bit more the port and the trunk ( changing the default white color of a material to a darker color will also affect the texture ), and lowering the shininess of the trunk.
In the ‘edit preview‘ tab, you can choose the background to be used on the preview thumbnail of your scene. You can also set the position of your object on the background.
Almost done, now in the ‘publish‘ tab, set a name and a description for your scene, then press the big ‘publish’ button.
Next to the publish button, you can see the public link to you scene, in this case: http://xr.plus/6ht
Voilà! The scene is published and available to everyone.
The default augmented reality pattern for xr.plus scene can be found on the homepage: http://xr.plus
To view the scene from this tutorial, visit http://xr.plus/6ht on your phone browser ( Safari, Chrome of Firefox)
21st May 2018
We just made it even simpler to create webAR and webVR content on the web: it’s now possible to make XR.+ simple scenes with just a picture, no need for a 3D model.
Here’s an example with the Saturn V rocket:
18th May 2018
In addition to the combos Firefox & Oculus Rift or Firefox & HTC Vive for desktop PCs and Gear VR for Samsung devices, XR.+ now supports Google Cardboard viewers on Android phones with Chrome using the webVR API.
As usual on our web platform, there is no application to install, just open your browser and visit one of our many VR scenes.
16th April 2018
There is a new feature for users on the Plus and Pro plans: video textures!
Video textures can be mapped on objects the same as usual image textures, they can be silent or with an audio track. You can even add transparency using chroma key effect ( aka green screen ).
Video with an audio track will require the user to press an extra play button, that’s a browser limitation: learn more.
See by yourself in augmented reality with those 2 examples:
30th March 2018
Hand painting eggs during the Easter week-end is an old tradition in Poland.
With this web Augmented Reality microsite, challenge your creativity even if you have no egg and no paint around!
1st March 2018
The french website augmented-reality.fr promoting Augmented Realitty technologies has published an interview about the XR.+ platform.
6th February 2018
A short example with Budweiser beers pack showing how Augmented Reality on the web ( WebAR ) can be used on products packaging.
Made on xr.plus!
2nd February 2018
We’ve added sounds to our editor, now you can make scenes even more lively.
Listen to this fantail bird singing!
16th January 2018
Codrops, a great source of inspiration for interactive designers, just featured XR.+ in their latest issue of their collective magazine.
3rd January 2018
May this new year turn all your dreams turn into reality, or at least either in augmented or virtual reality!
To view our new year card, visit
with your phone web browser ( Safari or Chrome ) and point the camera on the pattern above.
21st December 2017
We have a new video trailer!
Discover how easy it is to play with Augmented Reality on the web…
6th October 2017
Most mobile Augmented Reality experiences require to install an app.
With WebAR, you can enjoy Augmented Reality experiences direclty in your web browser, no need to install an app.
On Android, WebAR is supported on Chrome, while Safari makes it possible on iOS 11. It also works on Windows mobile 10 phones.
WebAR works fine on all major desktop browsers.
4th October 2017
Welcome to XR dot plus, a web platform to experience AR & VR directly in your browser.
No mobile app required 😉