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AR / VR modes

  • AR (augmented reality mode)
    Supported by Chrome, Firefox and Samsung Internet on Android devices, and supported by Safari on iOS 11 & 12.
    View tutorial
  • VR (virtual reality mode)
    Supports Cardboard viewers on Android, Oculus Go, Gear VR, and the combo Firefox / Chrome + Oculus Rift / HTC Vive on desktop computers.
    If VR is not available, the scene will be displayed centered on the screen.

3D models

You can import .obj, .fbx and .dae models

Maximum size:

  • 3Mb
  • 6Mb
  • 12Mb


  • less than 50 000 tris for AR
  • less than 100 000 tris for mobile VR
  • less than 500 000 tris for desktop VR


.fbx and .dae models animations can be activated with the 'interactions' module.
To play an animation, use 'play animation' actions in the interactions module states.

Image textures

You can import .jpg and .png images

Maximum size:

  • 1024 x 1024 pixels, 5Mb
  • 2048 x 2048 pixels, 5Mb
  • 4096 x 4096 pixels, 5Mb

Video textures

On the Plus and Pro plans, you can import .mp4 video files.

  • Maximum resolution: 512 x 512 pixels
  • Maximum size: 5Mb

We recommend using 'Miro video converter' software to compress video files.


XR.+ offers 5 different types of materials

  • simple material with a single texture
  • physically based rendering material with 3 textures, use it for realistic shading
  • single texture light shading applied, use it for model with textures from a 3d scan
  • cell shading, for a cartoon effect
  • same as unlit, but with a video texture (not available on the free plan)

Interacting with 3D models

Interactions are made with the 'interactions' module, it works by switching between 'states' of the scene.

A state is made of actions and buttons

When a scene goes to a new state, all actions from the state are applied, and all buttons from the state are displayed.
The default state is applied the first time the AR marker is discovered by the camera view

There are a lot of possible actions, such as:
hide / show a mesh, start an animation, play a sound effect, change a color or start a timer to jump to another state after a fixed amount of time

Buttons are used to switch between states.

View tutorial


It is very important to optimize your scenes!
Try to keep your scenes total size ( model + textures ) under 5Mb.
Short loading times and good framerates are always appreciated...

Publishing scenes

Publish a scene

To make your AR content available to others, you need to publish your scene.
A scene can be published if it has a name and a cover image (used as thumbnails in listings).
If you don't want your scene to appear in the 'latest scenes' list and in search results, set it to private.

Publish on another web domain

PRO users can embed scenes from an external web domain inside an iframe, like when adding a Youtube on a website.
We provide a template for that, no coding needed from tour side, just upload html file provided in your server.

Note: an SSL certificate ( https:// ...) on your web domain is required to embed scenes.

Example of embed scene

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