XR.+ cloud WYSIWYG studio enables experience makers to design, create, collaborate, publish and optimize webAR / webVR experiences that run directly on a mobile web browser.
We provide different means to promote the experiences including QR codes, url, HTML embed code 3D / AR player.
In addition, we support deployment on social applications such as Facebook, Instagram, Snapchat and other social networks supporting AR
All in XR.+ / XR.+ in all
Table of Contents
End user experience
XR.+ provides the highest level of compatibility with smartphones to deliver advanced AR / VR experiences to 3+ billions of end users
- : we support all major browsers on Android and Safari on iOS phones
- webVR: we support Oculus Quest, Oculus Go, Gear VR, and the combo Firefox / Chrome + Oculus Rift / HTC Vive on desktop computers. If webVR is not available, the experience is displayed centered on the smartphone screen.
3D model files
On the PRO plan, you can create your own custom tracking web AR image markers.
Free users can use the default XR+ image marker.
It’s also possible to make experiences without image tracking, the phone motion sensors will then be used to position the scene content in the environment
Example: Micro story: Vika + Miśu
ARCore floor tracking
on ARCore Android compatible phones, XR+ scenes can be placed on the user environment, on a flat surface.
Example: Circus Pandy star
Publish a project
To make your webAR scene available for all, you need to publish your project.
If you don’t want your project to appear web in search results, set it to private.
Publish on another web domain
Business users can embed project from an external web domain inside an iframe, like when adding a Youtube video on a web page.
We provide a template for that, no coding to do, just upload the .html file to your server.
Note: an SSL certificate (https:// …) on your web domain is required to embed projects.
(PRO plan only)
To remove all XR.+ branding visual elements, check this list:
- Use a custom AR tracking image (marker)
- Embed the project from an external website
- Use a custom branding with your logo
- On the ‘screens’ tab, tick the Skip the ‘This is an augmented reality experience for mobile’ screen option
- On the social share button options, edit the shared link
- Customize the about screen
- Customize the AR help screen
collection of vertices, edges and faces that defines the shape of a object
|3D view||visualization in relief presented to user into a XR+ player|
three degrees of freedom refers to tracking of rotational motion only: pitch, yaw, and roll
six degrees of freedom refers to change position as forward/backward, up/down, left/right, yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis)
place where the AR composition can be anchored (can be an image, a 3D model, a flat surface, face, hand, foot, body, no marker)
visualization with user camera activates presented to user into a XR+ player
|Asset||an element integrated into a scene|
type of asset / format which can be integrated into a scene (text, image, audio, video, 3D model, texture, HTML code)
|Avatar||a graphical representation of a user or the user’s character or persona|
a small of rectangular black lines printed on something and read by a scanner
authorization asked to deliver AR experience in the live environment of the user
refers to “the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses
|Composition||a list of scenes combined into an experience|
|Configurator||tool proposed to user to select different options into 3D or AR views|
refers to Degrees of Freedom of movement of a rigid body in three-dimensional space
|Dwell time||time spent in an experience|
experience HTML code to be pasted into a webpage which will show the same experience as the original
relating to stimuli received by an organism from outside : auditory (sound), visual (sight), oral (taste and texture), olfactory (smell), tactile (touch)
reproduction in 3D of an image which still has the depth, parallax, and other properties of the original
HyperText Markup Language (a way of marking text so that it can be seen on the internet)
perception of being physically present in a non-physical world by surrounding or adding images, sounds, videos or 3D objects providing an engrossing total environment.
|Interoception||relating to stimuli arising within the body and especially the viscera|
|Library||list of assets available to be added to a composition|
figure of speech that directly refers to one thing by mentioning another (an arrow to move, a shopping cart to buy, a heart to love
computer program that can store, copy, and play in 3D, AR and VR experiences
|project||experience composed of element before, during and after an AR part|
relating to stimuli which affect sensory receptors like muscles, tendons and joints linked to the perception of our body in the space (also referred to kinesthesia)
pattern of black-and-white squares printed on something and read by smartphone to give access to an url
|Composition||combinaison of assets presented to users|
|Project mode||the XR.+ cloud studio supports Augmented Reality and Virtual Reality experience|
|SLAM||anchor positioned on a flat surface (horizontal or vertical)|
mobile native application published by social media companies such as Facebook, Instagram, Snapchat, TikTok, Wechat…
pattern registered for creating other similar experiences with different items
sequence of numeric codes generated at regular intervals to coordinate multiple actions on items presented into an experience
|Trigger||event generating an action (can be automatic or activated by the user)|
|Url||Uniform Resource Locator (a website address)|
web-based augmented reality experiences that allow access and interactions without any need of an extra app
web-based virtual reality experiences that allow access and interactions with virtual reality devices and smartphones